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Can the unity engine make seamless large maps?

Concrete additive news 2021-08-13 12:29 140

answer 1:

uinty supports multi scene superposition. You don't need to make a large map in one scene, but divide the large map into multiple blocks, constantly load the scene and unload the scene to realize the splicing of large maps. UE4 has an official scheme of seamless map that can be used for reference. The principle can be used on unity

answer 2:

a foreigner made a planet with a radius of 1 / 600 or 1 / 6000 of the earth. Import unity to play, and you can find it on the oil pipe (his tool is Houdini + script). The main technologies are cube sphere and LOD blocking.